WebGL around the net, 9 February 2012
Gosh, it’s been a while! The link backlog got out of control over January, so I’ve had to declare link bankruptcy… so here’s the stuff I’ve heard about over email since then, new stuff coming next week.
- From the people who wrote glslunit, a GLSL Minifier — useful for speeding up your page downloads and adding a bit of protection to your source code. There’s a demo page too.
- Ehsan Akhgari: “The goal of this project is to make it possible to compile OpenGL C/C++ applications into Javascript which uses WebGL to draw the 3D scenes.”
- The first WebGL Camp Orlando will run on Friday, March 16 — the call for speakers is now out.
- From Gordon Williams, a WebGL page that “lets you design a 3D Music-reactive scene by changing textures and 3D models, and you can then render it to a video”. Very cool!
- CCP Games, makers of EVE online, have just launched WebGL viewer for the spaceships that appear in their game (thanks to Robert Anderberg for letting me know about this one)
- Sony have released the WebGL implementation for their phones as open source!
- The Pokki 1UP game developer competition looks pretty good — a chance to win $30k and a trip to GDC for an HTML5 game.
- A nice tutorial from Gregg Tavares: “WebGL is a 2D API!”
- From Evgeny Demidov, some GPU-calculated hearth rhythm models.
- Crazy Bugs is a fun game by Ivan Kuckir.
- Skid Racer is well worth a look — it claims to be Chrome-only, though :-(
- Cimaron Shanahan’s cWebGL was covered here before: it provides “a WebGL stack… using pure Javascript and Canvas element” if native a WebGL cannot be found. It can now handle all of my tutorials (though some features aren’t supported in the later ones).
from Learning WebGL
blog comments powered by Disqus